#
#Skill Type 	Starting		Per Rating	Max	Min	Nationality Mods 
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AP,				100,100,0,0,0,0,	100,200,		100,	20,	0,	0,	0;
Marksmanship,	100,100,0,0,0,0,	1,3,		40,	100,	3,	0,	0;
Morale,			100,6,6,6,6,6,	4,6,	       100,100,	5,	5,	0;
Initiative,		100,12,12,0,0,0,	2,4,		100,54,	0,	0,	0;
Strength,		100,10,10,10,0,0,0,6,	       100,100,	0,	0,	0;
Leadership,		20,3,0,0,0,0,	0,2,		100,	1,	2, -1,	2;
#
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# Explanation of this data.
#
# Skill type is the skill type. Duh. :)
# Starting is a base number plus a dice roll modifier.  For example Base Ap = 19 + d6.  Morale = 30 + d6 + d6 + d6 + d6+ d6
# Per Rating is used when calculating a charaters news stat after he has moved up one rank. For example New Ap = Old AP + (1 + d2)
# Max is the high limit on the skill. If Skill > than max then skill = max 
# Min is the Low limit on the skill.  If Skill < than min them skill = min.
# Nationality Mods are added to characters after the initial rolls.  Initial Starting - Nationality mod = final initial skill
